The Justice League of America. The World's Greatest Heroes. When people think of superhero teams, they think of the Justice League. And why not? They consisted of the DC Universe's greatest and most powerful superheroes. For fifty years, and in various incarnations, the Justice League has endured, battling the greatest evils the DC Universe has to offer. And it all started in 1960.
First appearing in The Brave and the Bold #28 (February-March 1960), the original five members of the JLA (Martian Manhunter, the Barry Allen Flash, Hal Jordan Green Lantern, Aquaman, and Wonder Woman. Superman and Batman did appear and claimed to be League members themselves, but they weren't involved in the story) came together to fight the sinister alien starfish called Starro the Conquerer. And since then, the Justice League in various rosters has come to the DC Universe's greatest bulwark against it's nastiest threats. So, with that, let's take a look at the very first issue of their first series, which went from 1960 to 1987.
The cover is pretty cool, and one that has become kind of iconic in its own way. You have the Flash playing chess with Despero, while severa l members of the Justice League are sitting next to them, all in a trance, stiff as boards. We see Green Lantern being covered in pink energy as he's being teleported away. Uh, Despero is aware that too much pink energy is dangerous, right? It's a neat cover, I like it. Shame the modern League may not get a cover like this.
"The World of No Return!"
Writer: Gardner Fox
Penciler: Mike Sekowsky
Inker: Bernard Sachs
Editor: Julius Schwartz
The story begins with the then-Flash, Barry Allen, driving down a country road.
For someone who can outrun lightning, I can imagine that driving a car must come off as somewhat slow and boring for him. Anyway he notices a blue haze in the road that suddenly causes his car's engine to go dead. He notices that the haze is coming from a nearby house. He figures he had better investigate, and uses his ring to change into the appropriate outfit for it: the costume of the Flash.
Properly attired, the Scarlet Speedster investigates the house and finds two people surrounded by advanced technology, and with green hair. Since it's the 1960s, Barry assumes they are aliens and not just a couple of oddball techno-geeks. The two spot Flash and the woman is terrified. She thinks that Flash was sent by someone named "Despero" to capture them.
However, the elder man is a telepath, and is able to tell the girl, Saranna, that Flash is an Earthman. The two then explain to the Flash that Saranna and her father, Jasonar, fled from a planet called Kalanor. They fled to Earth, hoping they could find refuge there while developing a new weapon against Despero, the blue mist that disabled Flash's car. The mist disables anything that uses energy, which means it would render Despero's weaponry worthless.
Flash tells them the Justice League will help them free their world, and activates a signal device in his belt. The signal first reaches Wonder Woman, who is in New York City.
Wonder Woman had just stopped a lightning bolt from destroying the Statue of Liberty...somehow. Yeah, it must have been a slow day for super-crime in her neck of the woods at the time. The signal then reaches the other League members, all doing various other activities.
Jasonar shows off a rocket-like device to the Flash, saying that they can use it to travel to any dimension he desires. Flash witnesses a beam wash over Saranna and makes her vanish. Jasonar exclaims that Despero must have found them. The teleporter beam then hits Jasonar and Flash, but they don't get taken.
Flash theorizes the blue haze must have protected them from the beam. This makes a bit of a plothole. If the haze protected them from the beam, then why was only Saranna taken? The mist was coming from the house they were in, so it can be safely assumed she was exposed to it, too. How come she didn't get the immunity to the beam Jasonar and Flash did? Did the haze just not like her or something? It's weird.
Flash grabs Jasonar and takes him to a cave for safety, and then brings Jasonar's travel device to the cave. Yeah, it's a pretty big gadget, so how did Flash take it there? I suppose with his speed, he could have easily disassembled it, taken the parts to the cave, and reassembled it there. Problem with that is, this is unknown alien technology. Flash is a forensic scientist, alien tech is not his specialty. Jasonar goes to work on his anti-weapon.
Flash then goes to see if the rest of the League has heard his call. They have...but they also have a guest.
Yup. Despero himself has some to Earth. I know some people may be surprised with his look here. When most people think of Despero, they think of this.
I can understand why. You see, back in the Silver and Bronze Ages, Despero was originally introduced as rather spindly dude, as seen in this comic. However, later on, he would be exposed to something called the Flame of Pytar (if you watched the DCAU Justice League cartoon, you may be familiar with it), which would grant him his more muscular physique, make his psychic powers much stronger, and move the fin on his head to make it look more like a Mohawk. Interestingly, the Brave and the Bold cartoon's take on Despero mixed his modern muscular physique (and disdain for shirts) with the Silver Age fin.
I'm getting off topic. Enough about Despero changing his look more often than a runway model, let's get back to the comic! Despero explains that he has the League under a trance thanks to his psychic powers. Despero explains that he read Saranna's mind to learn that the Flash planned to gather the League to take him on...but how did he know where the League were? It's not like Saranna was aware of where the League met up regularly. Heck, she didn't know who the Flash was! I'm going to assume Despero's psychic abilities allowed him to detect the minds of the League, and that was how he was able to find their meeting place.
Despero's psychic powers allowed him to easily defeat the League, but he can't use them on Flash, as the blue haze still is protecting him...again, Saranna was exposed to haze too, presumably. Why was she not protected, then? So he takes another tactic: he makes like Matthew Broderick's character in WarGames...and play a game.
Despero's game is a strange one, using a chessboard and a deck of cards. You move a figure to a square, then draw a card from a card pile. If the number on the card matches the square your figure is on, then you lose. It's an odd game, but there is a twist. Flash moves the Batman piece, then draws a card. The card matches the square, so Flash lost. Despero think that since Flash lost, Batman gets transported to another dimension. Flash then does it with other members of the League, but keeps losing. Flash realizes that Despero must be rigging the game somehow.
Flash ultimately loses the game, and Despero uses Jasonar's dimension-hopping ship to send Flash to another dimension, silently witnessed by Snapper Carr, the League's then-teenage sidekick. Carr stows away on the ship, hoping he can help. Meanwhile, where did the Leaguers go? Well, Wonder Woman found herself on a world of dinosaurs.
I'm thinking Despero transported Wonder Woman to Jurassic Park. She flees from a group of dinosaurs, and lassoes a pterodactyl in an attempt to escape. However, the pterodactyl is not in the mood to play taxi. It decides to take out its Amazon straggler. Diana takes the other end of her lasso and uses it to...lasso a tree. The pterodactyl swoops down, but it ends up headbutting the tree, knocking out the flying beast and possibly giving it a concussion.
Wonder Woman goes from one peril to another, finding herself in a tar pit like the La Brea ones. Despite her best efforts, Wonder Woman still sinks deeper into the pit. Must be some tough tar. Luckily, help does arrive for the Amazing Amazon.
Yup, Superman is here to save the day...where was he when Wonder Woman was battling the dinosaurs? Eh, maybe he just found her. The two head for a cliff where Superman spots Batman and Martian Manhunter on another planet thanks to his telescopic vision. The two start to leave, but the Man of Steel suddenly feels rather weak. The Amazing Amazon discovers there is a chunk of Kryptonite on a nearby cliff. ...How did that get there? Anyway, Wondy grabs the Kryptonite and tosses it away.
As they go find their teammates, we focus next on Aquaman and the Hal Jordan Green Lantern. The two of them have ended up on a planet that is mostly ocean.
Convenient for Arthur Curry. However, there is a problem. There's a giant lens in the sky using sunlight to make the water boil and evaporate. The lens is yellow, so Hal's ring is useless against it. Where did this lens come from, and what is its purpose? Did Despero have this thing made? And if this is a deathtrap, it's not much of one. The lens is not covering the entire planet, just a small spot that is constantly moving. The water vapor will cool down and come back to the ocean as rain. It's a lazy deathtrap.
GL and Aquaman try to leave, but the planet has a convenient belt of yellow radiation surrounding it. Hal tries to relieve the problem by creating a green iceberg, but it's a Band-Aid. Hal comes up with an idea. He has Arthur summon a bunch of alien octopi. Hal uses his ring to bring the octopi to the lens, and the octopi cover it in ink. Since the ink is black, Hal can now use his ring to force the lens into the sea. Arthur discovers that the sea has an alien race of mer-people in it, and they're pretty happy to see the lens go.
I imagine they found the lens more of a nuisance than an outright danger. They claim they spotted a pair of other Earthmen on a nearby planet. The two look and discover it's Batman and J'onn J'onzz. The aliens also provide the two Leaguers a sub that with GL's ring, can be used to escape the planet and find their comrades.
The scene then shifts to Batman and J'onn J'onzz finding themselves on an alien city, a loud countdown heard in the air.
They get a telepathic message explaining the countdown is a "countdown of doom". When it reaches zero, a missile will hit the planet's sun and causing the world, Narx, to be consumed by the destruction. Narx has no weapons to blast the missile, and they can't evacuate the planet because Despero has put a sentry tower on the planet to shoot down any escape rockets. Naturally, J'onn and Bats are horrified by how far Despero is going to go to destroy them.
J'onn takes care of the sentry tower while Batman goes with a Narxian to prepare a rocket to go after the sunkiller missile. J'onn wrecks the tower by using his Martian powers to dig out the tower's foundation, making it sink into the ground. The Martian Manhunter then goes to destroy the tower from within, but it is guarded by a being made of flames. And fire is the Martian's Kryptonite.
Batman's rocket flies towards the missile, and he literally nudges it with the rocket, causing it to create an orbit around the sun. Back on Narx, the flame warrior prepares to kill J'onn, but is saved by a strange wind...who turns out to be the Flash. Using his power to vibrate into other dimensions (This was how he discovered Earth-2 and met his Golden Age predecessor, Jay Garrick, in "Flash of Two Worlds"), Flash got himself here and saw the tower collapse. The two heroes find a dimension-travelling ship, which they can use to get back home. They return to the surface and find the other Leaguers arriving.
Back on Earth, Despero is searching for Jasonar and his anti-energy weapon, while being watched by a hidden Snapper Carr. Meanwhile, Jasonar is testing his new device.
Jasonar is thrilled with the results, as now his people have a fighting chance to take down the pink-finned tyrant. Despero spots Jasonar, and makes a grab for him. Snapper goes to sock the tyrant, but Despero uses his psychic powers to freeze Carr in place. Or so he thinks. Turns out Carr was faking it, and he blasts Despero with the anti-energy device, which somehow freezes him in place.
Snapper feels a bit down about not being able to save the League, but they run into the cave. Jasonar takes the frozen tyrant back to Kalanor where I'm sure he'll never bother anyone again. Especially the Justice League. As Jasonar leaves, Carr wonders why Despero's psychic abilities didn't affect him. Flash theorizes there must have been some of the blue mist from the testing of Jasonar's device remaining. Carr was exposed to it, so he was protected. Yeah, totally not convenient or anything.
This issue...is a bit of a tough one to judge. When you look at it from a modern standard, it does have a LOT of problems. Sarenna is forgotten, and created a bit of a plot hole thanks to her kidnapping, and the story is a bit dependent on plenty of convenience. It doesn't hold up in many ways. Despite this, though...it's a not a complete disaster. It is neat seeing the League members having to use some creativity to get out of their traps (The GL/Aquaman one is especially creative), and Despero is a great villain. It is a fun story, if you can put the problems aside.
Some of the problems with this issue could possibly be blamed on the format. Fox clearly only had so many pages to work with, and it does seem that this story could have been much better if it was given more room to be expanded upon. If this was done today, it probably would be a multiple-issue story, each issue focusing on the Wonder Woman/Superman, Green Lantern/Aquaman, and Batman/Martian Manhunter team-ups with the Flash in the background trying to save his teammates. It does feel cramped in spots because of this, like Fox had to resolve things quickly to get to the next beat.
One really great thing I liked about this issue? Mike Sekowsky's take on Despero. He gives him a smug, punchable face. You want to see the League punch this guy in the mouth. It's a shame that they didn't get to.
Do I recommend this issue? Well...if you are interested in the Justice League's early history, it is worth a look. There are certainly better JLA stories, though. Including battles with Despero. But I still think it's worth a read. It's their first issue, and it's worth that at least, considering what they will eventually become. Next time, we stick around in the DC Universe as we check in on the origins of a Vigilante...
Saturday, November 11, 2017
Veterans Day
On the 11th hour of the 11th day in the 11th month of the year 1918, the Armistice with Germany went into effect, formally ending World War I. Since then, that day was celebrated as Armistice Day. In 1954, it was changed to Veterans Day.
Veterans Day here in the United States is a day we honor those who served their nation. It's a federal holiday here, so if it falls on a weekday, it means kids have off from school, and non-essential federal government offices are closed (required workers do get holiday pay).
For me, Veterans Day is a bit special. My father and late grandfather served in the military. My grandfather was in WWII. For me, on this day...I think about them, especially my grandfather. I also think about my great-uncle. He served on a sub and died in WWII. My dad told me about him, and today I wonder about what his life would have been like had he lived. What would he have done? What would his children and grandchildren have been like? What stories could he have told?
Veterans Day is a day in which we do something that I think we should do every day: Honor those who served. Honor them and tell their service is appreciated. So to any veterans reading this, I say thank you. Thank you for your service, and I hope you have a great day.
Veterans Day here in the United States is a day we honor those who served their nation. It's a federal holiday here, so if it falls on a weekday, it means kids have off from school, and non-essential federal government offices are closed (required workers do get holiday pay).
For me, Veterans Day is a bit special. My father and late grandfather served in the military. My grandfather was in WWII. For me, on this day...I think about them, especially my grandfather. I also think about my great-uncle. He served on a sub and died in WWII. My dad told me about him, and today I wonder about what his life would have been like had he lived. What would he have done? What would his children and grandchildren have been like? What stories could he have told?
Veterans Day is a day in which we do something that I think we should do every day: Honor those who served. Honor them and tell their service is appreciated. So to any veterans reading this, I say thank you. Thank you for your service, and I hope you have a great day.
Friday, November 10, 2017
Super Mario Odyssey Accolades Trailer, My Thoughts
Super Mario Odyssey is out, and the reviews are in! Check out the trailer!
I have to say, I love the many outfits that Mario can wear. From what I understand, some of them are nods to various game appearances he has made over the years. For example, see this outfit here?
That's in the game! Yup! Pretty cool, huh? I also saw the Builder costume Mario wore in Super Mario Maker in a video about the game. The song in the trailer, "Jump Up, Super Star!" is very catchy. It never fails to make me smile.
I do wish the cards that the reviews resembled postcards more. It would fit the whole theme of travel this game appears to have. I did like the ratings resembling the stamps you'd find on a passport. That was a nice detail.
I am still quite amazed as to how good this game looks. The environments look diverse and lush, and it's funny seeing Mario use his cap to possess things like Bullet Bills, Cheep Cheeps, and frying pan-throwing Hammer Brothers. I guess they left their hammers at home. Or they Frying Pan Brothers? I did like the bits where Mario seemed to merge with walls and the game imitates the original NES Mario. That's a nice nod to the past.
I'm gad SMO is getting such praise, but it's also not surprising. Nintendo always seems to bring their A-game to the table when it comes to Mario and Zelda games. I will get this when I get a Switch one day. Maybe next year.
I have to say, I love the many outfits that Mario can wear. From what I understand, some of them are nods to various game appearances he has made over the years. For example, see this outfit here?
That's in the game! Yup! Pretty cool, huh? I also saw the Builder costume Mario wore in Super Mario Maker in a video about the game. The song in the trailer, "Jump Up, Super Star!" is very catchy. It never fails to make me smile.
I do wish the cards that the reviews resembled postcards more. It would fit the whole theme of travel this game appears to have. I did like the ratings resembling the stamps you'd find on a passport. That was a nice detail.
I am still quite amazed as to how good this game looks. The environments look diverse and lush, and it's funny seeing Mario use his cap to possess things like Bullet Bills, Cheep Cheeps, and frying pan-throwing Hammer Brothers. I guess they left their hammers at home. Or they Frying Pan Brothers? I did like the bits where Mario seemed to merge with walls and the game imitates the original NES Mario. That's a nice nod to the past.
I'm gad SMO is getting such praise, but it's also not surprising. Nintendo always seems to bring their A-game to the table when it comes to Mario and Zelda games. I will get this when I get a Switch one day. Maybe next year.
Monday, November 6, 2017
Sonic Forces Launch Trailer, My Thoughts
Sonic the Hedgehog. SEGA's arguably greatest mascot has gone through some major ups and downs in the franchise's history, but it seems the franchise did manage to score a hit with Sonic Mania. But there was another game in the pipeline as well: Sonic Forces. And the launch trailer is here for your viewing pleasure.
The trailer begins with a glimpse of a burning city, with robots marching towards Tails, and a voice saying we are almost out of time. The trailer reveals the game is from the same team that created Sonic Colors and Generations. I liked Colors, and I heard Generations was pretty good, so we can hope this game is good, too.
Eggman is rampaging, and he's closing to taking the world in his iron, eggy grip. The trailer shows quite a bit of gameplay. It looks like it might be in the style of Generations, which makes sense as this game will feature Classic and Modern Sonic. Also, I do hope we get a story for this game in the style of the comic books. The comic had managed to deal with some dark themes in a rather...family-friendly way.
I am guessing the Avatar character...let's call him Bob, uses gadgets alongside Sonic speed. The one we do see Bob using in the trailers is a grappling hook. I wonder if Bob will get his own levels with mechanics that are based around the hook? Would make some sense.
I wonder if we'll get to play as any of the other heroic characters. And why is Shadow with the villains? Isn't he really more of an anti-hero? Unless there's a swerve of some kind. Maybe he's trying to take them down from within? Or maybe it's not the original Shadow. One game did reveal a place full of clones of him.
HOLY CRUD THAT SPACE LEVEL WITH THE EGGMAN SHIPS IN THE BACKGROUND LOOKS COOL.
We did get a brief glimpse of Bob using the grappling hook to help him get around a corner. I'm hoping that's not the only use for it. I'd like to see it used to grapple objects and enemies.
This looks like it will be a fun game. Another to add to my potential Switch library when I finally get one...
The trailer begins with a glimpse of a burning city, with robots marching towards Tails, and a voice saying we are almost out of time. The trailer reveals the game is from the same team that created Sonic Colors and Generations. I liked Colors, and I heard Generations was pretty good, so we can hope this game is good, too.
Eggman is rampaging, and he's closing to taking the world in his iron, eggy grip. The trailer shows quite a bit of gameplay. It looks like it might be in the style of Generations, which makes sense as this game will feature Classic and Modern Sonic. Also, I do hope we get a story for this game in the style of the comic books. The comic had managed to deal with some dark themes in a rather...family-friendly way.
I am guessing the Avatar character...let's call him Bob, uses gadgets alongside Sonic speed. The one we do see Bob using in the trailers is a grappling hook. I wonder if Bob will get his own levels with mechanics that are based around the hook? Would make some sense.
I wonder if we'll get to play as any of the other heroic characters. And why is Shadow with the villains? Isn't he really more of an anti-hero? Unless there's a swerve of some kind. Maybe he's trying to take them down from within? Or maybe it's not the original Shadow. One game did reveal a place full of clones of him.
HOLY CRUD THAT SPACE LEVEL WITH THE EGGMAN SHIPS IN THE BACKGROUND LOOKS COOL.
We did get a brief glimpse of Bob using the grappling hook to help him get around a corner. I'm hoping that's not the only use for it. I'd like to see it used to grapple objects and enemies.
This looks like it will be a fun game. Another to add to my potential Switch library when I finally get one...
Saturday, November 4, 2017
Marvel Spotlight #12 (October 1973)
Daimon Hellstrom. The Son of Satan. A literal son of the Devil. A good man fighting the inherent evil in his blood thanks to his demonic heritage. In the 1970s, there was a bit of an interest in the occult going around, and of course, the media of the time would find inspiration for stories in it, including comics.
Mr. Hellstrom just appeared in my last comic review, the first issue for his first solo series. I suggest you take a look at that review to learn more about Marvel's number one half-demonic demonologist. And with that, let's take a look at his first cover appearance.
The cover is rather nice, if a bit misleading. It gives the impression that he's a villainous character who wants to get revenge on humanity. It's not like that in the actual comic. Hellstrom here is more arguably an anti-heroic type. He'll save your soul, but don't expect him to be nice about it. The cover still looks cool, I just wish it was a bit more truthful about the story content.
"The Son of Satan!"
Writer: Gary Friedrich
Artist: Herb Trimpe
Inker: Frank Chiaramonte
Letterer: J. Costanza
Colorist: Marie Severin
Editor: Roy Thomas
The story begins with a man screaming to be let out, his wrists bound by unusual chains made of golden interlocking ankhs. The man screams that he will help someone's daughter. Another man says he was supposed to keep the chained man in that state until morning. The man is desperate to save his daughter Linda, so he agrees, like a moron. A transformed Daimon bursts out of the cabin.
It's interesting seeing Daimon's character here compared to Son of Satan #1. Here, it seems that Daimon suffers from a split personality that takes over at nightfall and makes him into a monster. It's much like the early days of the Incredible Hulk, but with an occult influence. The men attack the Son of Satan, but he blasts the ground underneath them with his trident, knocking them off-balance. Daimon explains that they still have a use to him. If they did not, he would have destroyed them...and their village. The Son of Sstan needs to switch to decaf.
Daimon interrogates the men, demanding to know everything they can tell him about Linda. One of the men refuses. Daimon demands he talk, as Linda may be possessed by his father, Satan himself. And if that's true, Daimon will do whatever it takes to find her. He further demands that the men talk...or they take a lava bath.
The men then demand that Daimon kill them already. Hellstrom assures them that he will not harm the girl. After all, she's a victim of his father's malfeasance. The younger men recaps his calling Hellstrom for help, because he feared his sister was possessed. He went to a pay phone to call for his services (It was 1973, folks). When he came back, Linda was gone.
Daimon accepts this, but warns that the man is dead if he is lying. He summons his Hell Chariot.
God, I love this full-page spread. Look at it, it's so cool! And not surprisingly, it's pulled by a trio of rather ugly horses...but they're likely from Hell. Hell really doesn't do pretty...when it doesn't have to. Daimon boards the chariot, and the demon horses ride off through the sky. The men are left fearing the unleashed something horrible on the world.
We cut to another area in the desert, where one Roxanne Simpson, Johnny Blaze's lady love, is at the mercy of a biker gang thanks to the events of Ghost Rider #2. One of the bikers grabs Roxanne and proclaims she's his property. Roxanne warns him to back off, because Johnny will kill him. The big biker, known as "Animal", laughs it off. However, he nearly gets his face fried by a lightning strike.
Animal is shocked and confused by this, as it's a clear night out. He thinks it's Blaze pulling a trick, but it's actually Daimon. Hellstrom wishes to question Roxanne. Animal, however, has had his fill of "costumed crazies". Daimon warns the bikers that if they take him on, he will kick their butts. He only wants to speak to Roxanne. Animal...doesn't listen.
Hellstrom beats the tar out of the bikers, and Animal pulls a gun. Daimon...is not impressed by his little peashooter. He tosses his trident, kinocking the gun out of the biker's hands. He then blasts the gun with a ray from his hand, melting it to slag. ...I don't think he ever uses that power again. The bikers get the idea that maybe angering Daimon further is not the best of ideas and decide to split back to the clubhouse to go...play some cards or something.
Hellstrom then checks on Roxanne, and flirts with her a bit. Dude! Time and place! And she's taken. Seriously! He then forcefully yanks her head back and senses that she was recently in contact with Satan. She exclaims that she has no idea, and she only knows of a Native American woman calling herself Witch-Woman who vanished with Johnny Blaze. Hellstrom realizes that if this "Witch Woman" is the girl's soul he's looking to rescue...he knows exactly where it's been taken. He heads off, while leaving Roxanne to her own devices in the desert. Don't worry, Ghost Rider #3 will pick her up.
Daimon finds a gateway to Hell in the desert, because why not? Hell's architect is known for being a little nuts. He heads down and demands the old hornhead show himself. And being a good host, the Devil shows up.
Satan shows the chained Johnny Blaze and the unconscious soul of Linda Littletree. Littletree is of no consequence to the old embodiment of evil, but he's been searching for Johnny Blaze's soul endlessly. Daimon taunts his old man, essentially insinuating that Ol' Scratch has gone senile. Satan threatens to toss him to the demons for lunch. Daimon taunts him some more, and Satan is fed up. Daimon then waves his trident at him. You see, Daimon's trident is made of a magical metal called Netheranium. It's a much cooler name for a metal than Unobtanium. Yes, I'm looking at you, James Cameron. It also turns out to be Satan's kryptonite, as the metal makes him back off.
Ol' Scratch then start bellowing about kids these days, and reminds Daimon that the metal may hurt him...but not his minions. As such, he commands them to tear Daimon apart. Hellstrom brawls his way through the demon forces. Satan tells the demons Daimon must not reach a certain bridge. Yeah, it's a load-bearing bridge. Hell's architect was a bit nuts. The bridge holds up the entire roof of Hell. Yeah, because the entire place the specializes in eternal torment of the damned can be brought down by blowing up one bridge. Satan was too cheap to hire a competent contractor.
Daimon threatens to blow up the bridge unless he gets Blaze and Linda freed and returned to Earth. Ol' Scratch is furious, but agrees. The three return to Earth, and Daimon remarks that he will get his revenge on Satan for something he did to Daimon's mother and sister, which will be explored in the next issue. For those not in the know, Daimon's sister is the half-demon anti-heroine known as Satana. Yeah. That's her actual name, it's not a codename.
Blaze wants to know why Hellstrom helped them. Hellstrom explained that he only heled them so he could metaphorically give his devil dad the finger. Satan causes a volcano to appear and erupt...because he can do that. If he could do that, why didn't he just do it when Hellstrom was looking for a cavern to Hell?
The three hide behind a large boulder, and Daimon summons his awesome Hell Chariot to fly them out of there. Didn't think he had one of those, huh, Ol' Scratch? The story ends with Blaze and Linda left in a spot in the desert, and Daimon flying off.
This issue is...a rather interesting one. It's okay. It's a continuation of a Ghost Rider storyline, so you may need to get the first two Ghost Rider issues to get the complete story. Thing that bothers me when I think about it is...why was this story finished in the Marvel Spotlight title rather than in Ghost Rider's own book? Yes, Johnny Blaze was not the focus of this issue, but that was because of story reasons. This should have been the third issue of Ghost Rider's title, in my opinion, then Daimon could have spun off into Marvel Spotlight. It's very odd. Daimon can be seen as a bit unlikeable here, but considering his heritage and the reason why he is this way, that's understandable.
It's also, as I said earlier, rather interesting to see Daimon's characterization here compared to Son of Satan #1. Here, Daimon seems much more...raw, for lack of a better term. When I compare the two, it seems to me that in Son of Satan, Daimon's still got the temper, but he seems to have somewhat toned down the ruthlessness and uncaring towards others he has here. Still carries that rage he has towards his dad, though. And he also still struggles with his demonic heritage overcoming him, but it's no longer in control with nightfall. Interesting evolution, and honestly, a better one in my mind.
As for the art, well...I like it. Herb Trimpe was a fan of the 1950s EC horror line, and I bet he really enjoyed doing a story like this. There are some panels where Trimpe gets to make Daimon look truly horrifying. You can see the EC horror influence in the style here, which is very appropriate.
All in all, if you're looking for a good comic read for next Halloween, pick up the Son of Satan Classic trade paperback. Next time, we jump to the DC Universe, where we take a look at the beginnings of the Justice League of America...
Mr. Hellstrom just appeared in my last comic review, the first issue for his first solo series. I suggest you take a look at that review to learn more about Marvel's number one half-demonic demonologist. And with that, let's take a look at his first cover appearance.
The cover is rather nice, if a bit misleading. It gives the impression that he's a villainous character who wants to get revenge on humanity. It's not like that in the actual comic. Hellstrom here is more arguably an anti-heroic type. He'll save your soul, but don't expect him to be nice about it. The cover still looks cool, I just wish it was a bit more truthful about the story content.
"The Son of Satan!"
Writer: Gary Friedrich
Artist: Herb Trimpe
Inker: Frank Chiaramonte
Letterer: J. Costanza
Colorist: Marie Severin
Editor: Roy Thomas
The story begins with a man screaming to be let out, his wrists bound by unusual chains made of golden interlocking ankhs. The man screams that he will help someone's daughter. Another man says he was supposed to keep the chained man in that state until morning. The man is desperate to save his daughter Linda, so he agrees, like a moron. A transformed Daimon bursts out of the cabin.
It's interesting seeing Daimon's character here compared to Son of Satan #1. Here, it seems that Daimon suffers from a split personality that takes over at nightfall and makes him into a monster. It's much like the early days of the Incredible Hulk, but with an occult influence. The men attack the Son of Satan, but he blasts the ground underneath them with his trident, knocking them off-balance. Daimon explains that they still have a use to him. If they did not, he would have destroyed them...and their village. The Son of Sstan needs to switch to decaf.
Daimon interrogates the men, demanding to know everything they can tell him about Linda. One of the men refuses. Daimon demands he talk, as Linda may be possessed by his father, Satan himself. And if that's true, Daimon will do whatever it takes to find her. He further demands that the men talk...or they take a lava bath.
The men then demand that Daimon kill them already. Hellstrom assures them that he will not harm the girl. After all, she's a victim of his father's malfeasance. The younger men recaps his calling Hellstrom for help, because he feared his sister was possessed. He went to a pay phone to call for his services (It was 1973, folks). When he came back, Linda was gone.
Daimon accepts this, but warns that the man is dead if he is lying. He summons his Hell Chariot.
God, I love this full-page spread. Look at it, it's so cool! And not surprisingly, it's pulled by a trio of rather ugly horses...but they're likely from Hell. Hell really doesn't do pretty...when it doesn't have to. Daimon boards the chariot, and the demon horses ride off through the sky. The men are left fearing the unleashed something horrible on the world.
We cut to another area in the desert, where one Roxanne Simpson, Johnny Blaze's lady love, is at the mercy of a biker gang thanks to the events of Ghost Rider #2. One of the bikers grabs Roxanne and proclaims she's his property. Roxanne warns him to back off, because Johnny will kill him. The big biker, known as "Animal", laughs it off. However, he nearly gets his face fried by a lightning strike.
Animal is shocked and confused by this, as it's a clear night out. He thinks it's Blaze pulling a trick, but it's actually Daimon. Hellstrom wishes to question Roxanne. Animal, however, has had his fill of "costumed crazies". Daimon warns the bikers that if they take him on, he will kick their butts. He only wants to speak to Roxanne. Animal...doesn't listen.
Hellstrom beats the tar out of the bikers, and Animal pulls a gun. Daimon...is not impressed by his little peashooter. He tosses his trident, kinocking the gun out of the biker's hands. He then blasts the gun with a ray from his hand, melting it to slag. ...I don't think he ever uses that power again. The bikers get the idea that maybe angering Daimon further is not the best of ideas and decide to split back to the clubhouse to go...play some cards or something.
Hellstrom then checks on Roxanne, and flirts with her a bit. Dude! Time and place! And she's taken. Seriously! He then forcefully yanks her head back and senses that she was recently in contact with Satan. She exclaims that she has no idea, and she only knows of a Native American woman calling herself Witch-Woman who vanished with Johnny Blaze. Hellstrom realizes that if this "Witch Woman" is the girl's soul he's looking to rescue...he knows exactly where it's been taken. He heads off, while leaving Roxanne to her own devices in the desert. Don't worry, Ghost Rider #3 will pick her up.
Daimon finds a gateway to Hell in the desert, because why not? Hell's architect is known for being a little nuts. He heads down and demands the old hornhead show himself. And being a good host, the Devil shows up.
Satan shows the chained Johnny Blaze and the unconscious soul of Linda Littletree. Littletree is of no consequence to the old embodiment of evil, but he's been searching for Johnny Blaze's soul endlessly. Daimon taunts his old man, essentially insinuating that Ol' Scratch has gone senile. Satan threatens to toss him to the demons for lunch. Daimon taunts him some more, and Satan is fed up. Daimon then waves his trident at him. You see, Daimon's trident is made of a magical metal called Netheranium. It's a much cooler name for a metal than Unobtanium. Yes, I'm looking at you, James Cameron. It also turns out to be Satan's kryptonite, as the metal makes him back off.
Ol' Scratch then start bellowing about kids these days, and reminds Daimon that the metal may hurt him...but not his minions. As such, he commands them to tear Daimon apart. Hellstrom brawls his way through the demon forces. Satan tells the demons Daimon must not reach a certain bridge. Yeah, it's a load-bearing bridge. Hell's architect was a bit nuts. The bridge holds up the entire roof of Hell. Yeah, because the entire place the specializes in eternal torment of the damned can be brought down by blowing up one bridge. Satan was too cheap to hire a competent contractor.
Daimon threatens to blow up the bridge unless he gets Blaze and Linda freed and returned to Earth. Ol' Scratch is furious, but agrees. The three return to Earth, and Daimon remarks that he will get his revenge on Satan for something he did to Daimon's mother and sister, which will be explored in the next issue. For those not in the know, Daimon's sister is the half-demon anti-heroine known as Satana. Yeah. That's her actual name, it's not a codename.
Blaze wants to know why Hellstrom helped them. Hellstrom explained that he only heled them so he could metaphorically give his devil dad the finger. Satan causes a volcano to appear and erupt...because he can do that. If he could do that, why didn't he just do it when Hellstrom was looking for a cavern to Hell?
The three hide behind a large boulder, and Daimon summons his awesome Hell Chariot to fly them out of there. Didn't think he had one of those, huh, Ol' Scratch? The story ends with Blaze and Linda left in a spot in the desert, and Daimon flying off.
This issue is...a rather interesting one. It's okay. It's a continuation of a Ghost Rider storyline, so you may need to get the first two Ghost Rider issues to get the complete story. Thing that bothers me when I think about it is...why was this story finished in the Marvel Spotlight title rather than in Ghost Rider's own book? Yes, Johnny Blaze was not the focus of this issue, but that was because of story reasons. This should have been the third issue of Ghost Rider's title, in my opinion, then Daimon could have spun off into Marvel Spotlight. It's very odd. Daimon can be seen as a bit unlikeable here, but considering his heritage and the reason why he is this way, that's understandable.
It's also, as I said earlier, rather interesting to see Daimon's characterization here compared to Son of Satan #1. Here, Daimon seems much more...raw, for lack of a better term. When I compare the two, it seems to me that in Son of Satan, Daimon's still got the temper, but he seems to have somewhat toned down the ruthlessness and uncaring towards others he has here. Still carries that rage he has towards his dad, though. And he also still struggles with his demonic heritage overcoming him, but it's no longer in control with nightfall. Interesting evolution, and honestly, a better one in my mind.
As for the art, well...I like it. Herb Trimpe was a fan of the 1950s EC horror line, and I bet he really enjoyed doing a story like this. There are some panels where Trimpe gets to make Daimon look truly horrifying. You can see the EC horror influence in the style here, which is very appropriate.
All in all, if you're looking for a good comic read for next Halloween, pick up the Son of Satan Classic trade paperback. Next time, we jump to the DC Universe, where we take a look at the beginnings of the Justice League of America...
Thursday, November 2, 2017
Meet Team Rainbow Rocket Trailer, My Thoughts
Giovanni is back! Yup, the notorious boss of Team Rocket from way back in Gen 1 of the Pokémon series is making a big comeback, and he's forming a new team! Here's the new trailer!
Giovanni's got a new team ready to steal your beloved Pokémon! And it's called Team Rainbow Rocket! I do have to wonder...is there a connection between this new team and Team Skull? Team Skull seemed to be like a bunch of ineffectual layabouts who wanted to be Team Rocket. Maybe Giovanni found them and whipped them into shape, so to speak?
It seems that he's also packing a Mewtwo for battle. I doubt that's the original Mewtwo. Maybe it's a new one? Mewtwo is an artificial Pokémon, after all. On another note, it is really cool to see Giovanni back. It does appear Ultra Sun and Moon will be doing more to celebrate the 20th Anniversary of the Pokémon franchise, even though it was last year.
Oh, you can battle villains of previous games? That is awesome! I love this idea! I'm sure it'll being back many memories for many Pokémon veterans like myself.
The Battle Agency, huh? I like that you could win some rare items from doing it. I wonder how it works...
Ultra Sun and Moon is taking on the collectathon aspect with the Alola stickers. I wonder if the large totem Pokémon will be more powerful than their regular counterparts. That would be a great incentive to collect these stickers and just have some Pokémon that happen to be bigger than normal.
It seems that in the world of the Ultra Wormholes, you can also encounter previous legendary Pokémon from previous Gens. That's really cool. I can imagine they'll be quite a challenge to catch. I'd love to have a Zapdos on my team in Alola. I had one in Red back in the day, and he helped me win the Pokémon League. Zapdos is awesome. Zapdos is the best legendary bird. Articuno's cool, too. But Zapdos is better.
Well, this is awesome. Ultra Sun and Moon sound like they will be great...updates? Sequels? Whatever. Can't wait to play them!
Giovanni's got a new team ready to steal your beloved Pokémon! And it's called Team Rainbow Rocket! I do have to wonder...is there a connection between this new team and Team Skull? Team Skull seemed to be like a bunch of ineffectual layabouts who wanted to be Team Rocket. Maybe Giovanni found them and whipped them into shape, so to speak?
It seems that he's also packing a Mewtwo for battle. I doubt that's the original Mewtwo. Maybe it's a new one? Mewtwo is an artificial Pokémon, after all. On another note, it is really cool to see Giovanni back. It does appear Ultra Sun and Moon will be doing more to celebrate the 20th Anniversary of the Pokémon franchise, even though it was last year.
Oh, you can battle villains of previous games? That is awesome! I love this idea! I'm sure it'll being back many memories for many Pokémon veterans like myself.
The Battle Agency, huh? I like that you could win some rare items from doing it. I wonder how it works...
Ultra Sun and Moon is taking on the collectathon aspect with the Alola stickers. I wonder if the large totem Pokémon will be more powerful than their regular counterparts. That would be a great incentive to collect these stickers and just have some Pokémon that happen to be bigger than normal.
It seems that in the world of the Ultra Wormholes, you can also encounter previous legendary Pokémon from previous Gens. That's really cool. I can imagine they'll be quite a challenge to catch. I'd love to have a Zapdos on my team in Alola. I had one in Red back in the day, and he helped me win the Pokémon League. Zapdos is awesome. Zapdos is the best legendary bird. Articuno's cool, too. But Zapdos is better.
Well, this is awesome. Ultra Sun and Moon sound like they will be great...updates? Sequels? Whatever. Can't wait to play them!
Wednesday, November 1, 2017
First Day of November!
Hey, everyone!
Wow the first day of November is here, already. This year really passed us by, huh? Well, for me, it feels like we were still in summer for a while, heh heh.
There's a bit of a Halloween Hangover here, I am working on a new comic review that connected to the previous one, and I also plan to review issue #11 of the Squadron Supreme miniseries. Besides that, I do want to give DC some love here. Haven't gotten to do that much, lately.
Anyway, just a quick little post here. Have a good month!
Wow the first day of November is here, already. This year really passed us by, huh? Well, for me, it feels like we were still in summer for a while, heh heh.
There's a bit of a Halloween Hangover here, I am working on a new comic review that connected to the previous one, and I also plan to review issue #11 of the Squadron Supreme miniseries. Besides that, I do want to give DC some love here. Haven't gotten to do that much, lately.
Anyway, just a quick little post here. Have a good month!
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