Showing posts with label Supergirl. Show all posts
Showing posts with label Supergirl. Show all posts

Saturday, May 16, 2026

The Brave and the Bold #2 (May 2007)

Back in August of 2025, I wrote about the first issue of The Brave and the Bold, a team-up comic whose name had a long history. You can learn more about that here. That comic was from the third revival of the title, which lasted until 2010. The title was started by the powerhouse creative team of writer Mark Waid and artist George Perez, and they showed their greatness in that issue. 

We were left in that issue with a bit of a cliffhanger. Batman and the Hal Jordan Green Lantern had been investigating an odd murder which led them to Las Vegas. When there, they discovered that the murder was over the powerful artifact known as the Book of Destiny, a tome that contains all knowledge of the past, the present, and the future. Such a book could not just make for interesting reading, but it would also be devastating in the wrong hands. And last we saw, an alien known as a Venturan had gotten their paws on the book, so that means our heroes are going to need some further help. So, where do we go from here? Let's find out in The Brave and the Bold #2!


The cover is a George Perez and Tom Smith piece. Naturally, it's incredible. It depicts the Hal Jordan Green Lantern and the Kara Zor-El Supergirl in the skies over the planet of Ventura. It's incredibly colorful and detailed. The planet is a casino and gambling world. Think of it as Las Vegas as a planet, and the art shows that well.

"The Lords of Luck (Part II) - Ventura"
Writer: Mrk Waid
Penciler: George Perez
Inker: Bob Wiacek
Colorist: Tom Smith
Letterer: Rob Leigh
Editor: Joey Cavalieri
Executive Editor: Dan DiDio

The story begins with the Girl of Steel, the Maiden of Might, Supergirl. This isn't the same Kara Zor-El that we last met on this blog battling Kraken. That version was erased from history. This is the post-Crisis version of Kara, a chatty teenager. She's flying in space with Hal Jordan, the Green Lantern.

"No, Kara. Superman said Khund coffee makes you crazy."

The two have some banter, and Hal catches her up (as well as us) on the last issue. Basically, an alien has made off with the Book of Souls, a powerful artifact that has all knowledge of past, present, and the future in its pages. Batman and Hal started the investigation, and the Dark Knight is continuing the investigation on Earth. Hal called in Supergirl to help track the alien...and the trail leads to the planet known as Ventura.

Ventura is, in the tradition of the "Planet of Hats" trope, is basically a massive casino. Their economy is based on gambling. Kara spots a man being tossed out a window...


...from a very high floor of a building. The Kryptonian powerhouse swoops down and saves the man's life. He begs her to help him, claiming that the casino swindled him out of his life savings. A cop tells Kara to not get involved and takes her away. It's revealed to be Hal Jordan in disguise, who explains to her that the man wasn't cheated, he was just unlucky.

You see, a planet of gambling has very strict regulations. Which is how it can be sustained. Hal shows her an example in the form of a time-traveler arriving at a casino. Now, he thinks he has an easy advantage, knowing future lottery numbers. Problem for him is...Ventura has regulations for that, too.

"Smithers...release the hounds."

They also are not fond of Green Lanterns, hence why Hal not only needed backup, he also had to go incognito. My guess is Ventura doesn't like Green Lanterns because their rings allow wielders to find ways to get around the various security devices they use to avoid cheating. 

Supergirl and Hal fly off, Hal pointing out that the perp is using the book to stay ahead of them. Hal cannot assume that they're going to fail, and that it's supposed to be that way. Let's look in on Earth, shall we?

On a nice night in the skies over Texas, a charter plane is flying. The pilot is talking with his wife about their anniversary plans. Batman has stowed away on the plane, and one of the beings that attacked Las Vegas in the last issue has a very nasty alien weapon locked on him. However, the Dark Knight has a savior: Jaime Reyes, the new Blue Beetle.

"Batman always has to be in everything, doesn't he?!"

He shows Batman where he took down the alien sniper...only to find that he's vanished.


And to make things worse, they're now both in the crosshairs. Back on Ventura, Hal and Kara continue their search. The book is in the hands of a powerful alien bookmaker. 

"Ladies, my new novel is a New York Times Bestseller! My thanks to you all!"

He's feeling good. With this book, he could make the biggest killing in Venturan history. He sees an image in the book change, and it leads him to wonder if the book...just rewrote itself?


Elsewhere, Kara and Hal are witnessing a fight between some aliens and a pair of gladiators called the Cragg Brothers. Well, it was a less a fight and more a brutal beatdown from said Craggs. When the Craggs fight, you do not pray to win, you pray to live


You see, Hal figures that the book thief were here. Most people would not gamble with small stakes if they had a book that knew the future. They'd want the big score. They want big money, and this arena deals with amounts of currency greater than some planets have.


Kara tries to flirt with Hal, but he's had enough of it. He awkwardly tries to get her to knock it off, but she just flies off in a huff, angry that Hal thinks she's a child. And things just got harder.


The announcer...announces that there is a new combatant in the arena tonight, fresh meat for the Craggs to slaughter. 

Kara planned to murder the costume designer.

Hal then realizes the Maid of Might has got a little plan going.


The Cragg Brothers charge at her, but being a Kryptonian, she easily makes the rocky warriors into piles of rubble. Hal grabs a betting robot and looks up who bet on Supergirl to win. After all, thanks to the Book of Destiny, a better would not only know that the Cragg Brothers would fight Supergirl, but that also she would fight them and win. The Lantern ditches his disguise to get the Venturan, but he's gone, his box a wreck. The Gambling Police arrive and start shooting at our man. Thankfully, Supergirl has his back. She spots him with the book thanks to her telescopic vision. Said Venturan looks through the book to see how he escapes, but it only shows him getting shot and killed. Which happens right then and there. And then someone else makes off with the book.

"Oh Zarquon, my horoscope said this would happen!"

Hey, it's that gambler Supergirl saved earlier! He flees, but Hal manages to catch him. It turns out that he's from the planet Rann, which is associated with the space-faring Adam Strange. He has adventures there. He's actually on Ventura because of a mission. He's a member of an underground rebellion. He came to Ventura to get funds for Rann's war against Thanagar. With this book, Rann could not only win the war against Thanagar, the Thanagarians could be destroyed. He tries to escape with a Zeta Beam, which ends up taking Hal as well.

Supergirl tries to rescue Hal but ends up eating arena floor. Her outfit got torn up, revealing that she was wearing her Supergirl outfit...complete with the Superman logo on it. One of the most famous emblems in the DC Universe. Yeah, she's in trouble.

I have to admit, like the first issue, I really enjoyed this one as well. I liked the exploration of Ventura. The idea that they have all these security features against telepaths and time-travelers and the like makes a lot of sense considering its hat is gambling. There are a lot of ways to cheat in the DCU, and for Ventura, a planet whose economy is clearly heavily dependent on gambling, preventing that is paramount. After all, who'd want to gamble at a casino where there's no fair chance to win? It also is a great subtle way to show just how powerful the Book of Destiny is. If it can foil all of these security measures, then it's something truly dangerous. 

I also got some laughs out of Hal's interactions with Kara Zor-El and Batman's with Jaime Reyes. Intergenerational banter is quite amusing. I couldn't help but feel a bit for Hal. After all, a teenage girl making doe-eyes at Hal and his awkwardness when trying to deal with this? Yeah, poor Hal just wanted to be professional about it.

The Venturan using the book to gamble on a disguised Supergirl winning makes a lot of sense. After all, if you had a powerful artifact that could tell you the future, the temptation to change things to make your own life better will come with it. Supergirl using this trope to her advantage is great as it helps show that she's hardly your stereotypical bubble-headed blonde. And of course, we got one exciting pair of cliffhangers, Hal on his way to Rann and Supergirl getting exposed. 

As for George Perez's art here, well...come on. If you're a regular reader of this blog, you all know how much I love his art, and how sad it is that he's no longer with us. The man left behind an incredible body of work, something to admire for any comic book artist. I hope that more budding comic artists discover his work and get inspired by it.  

If you want to read this story for yourself, I recommend tracking down the 2024 trade paperback The Brave and the Bold: The Lords of Luck. Thanks for reading this blog entry! If you liked it, show it off! Take care of yourselves and each other! If you like what I write and want to give my blog some additional support, please make a donation to my Ko-fi! See you next time! 

Saturday, April 25, 2026

Supergirl #18 (April 1984)

With the Girl of Steel returning to the big screen, this time portrayed by Milly Alcock, I thought it would be a good time to look at a comic starring said Maid of Might. Also, it had been a while since I looked at a DC book here. I am a Marvel head, don't get me wrong, but I also enjoy DC. 

The comic we're looking at here is from the last series the original incarnation of Kara Zor-El had before her death on Crisis on Infinite Earths. I have looked at comics in this series before, most recently back in November of last year with issue #2. I've found the series to be pretty decent. I did enjoy the creators trying to give Supergirl her own life, adventures, and rogues outside of the Man of Steel. So, let's see the Girl of Steel take on the threat of the Kraken in Supergirl #18!

The cover is a Howard Bender and Dick Giordano piece. You may also have noticed that the masthead logo is different from the last issue we looked at. This logo first appeared in issue #13, and I admit...I'm not too fond of it. I preferred the first masthead logo as it had that link to Superman's but also looked distinctive. Yes, she's Kal-El's cousin, but she is still her own person. I think that first masthead logo captured that perfectly. This one looks...a bit more generic. But that's just me.

"Call me--Kraken"
Writer: Paul Kupperberg
Penciler: Carmine Infantino
Inker: Bob Oksner
Letterer: Nansi Hoolahan
Colorist: Ben Oda
Editor: Julius Schwartz
Executive Editor: Dick Giordano

The story begins in Lake Michigan. We look in on an oil tanker going across said Great Lake. The Siren Song flies a Greek flag for the Northstar Oil Company.

"🎵Sailing, sailing, over the bounty main...🎵"

The tanker's sonar picks up something odd under the waves. The ship tries to go around it, as it doesn't want to risk a collision. However, a massive wave seems to prepare to crash into the ship...and it stops. Like someone hit the pause button on it.

The ship also ends up stuck in the water. A voice demands that the owner pay them $1,000,000 for passage. And that's not just this ship. Every ship or plane that goes over this lake must pay this person a million dollars as tribute, or they will destroy them. The head of the company, a Mr. Hogwilder, agrees to pay the mysterious being...while using taxpayer money to do so...and take a little extra for expenses, of course. Yeah, I have no idea how he's going to do that. But then again, I am not a corrupt greedy CEO, so...yeah. Maybe they cover that in the college course for it.

The being also demonstrates their new power by trapping a plane in a thunderstorm. So, where's Supergirl at? Well, she's in Chicago foiling a bank robbery.

"I hope I don't get blasted with antimatter wearing this spiffy new suit..."

Yes, this is the costume she will wear when she meets the Grim Reaper in Crisis on Infinite Earths. The costume itself debuted in issue #13, while the headband was added here. Since Supergirl is a Kryptonian, and these bank robbers are just, well, bank robbers in silly helmets, she is easily able to take care of them. A bystander remarks how Supergirl looks very trendy in her new headband and uniform, but it's actually traditional. Pre-Crisis, male Kryptonians wore headbands. But since Kara's on Earth, she decides she can wear one, too. It also helps keep her hair out of her face. She encounters Lt. Peters of Chicago PD, who is annoyed at her catching the criminals, which he sees as her interfering in police business. Kara reminds him that she was deputized as a police representative by the United Nations all the way back in Action Comics #285. I'm not sure how that works, so we should just assume the bureaucracy for that stuff in the DC Universe. 

As she flies off, a boat takes to the waters, only to be trapped on a waterspout, the voice of the being responsible demanding tribute. Meanwhile, Kara arrives at Symphony Hall in downtown Chicago. 

"People tend to get lost here. And never return."

From what I can look up, this is not a real place. There are actual places called Symphony Hall in some places in the US, most notably in Boston, but there isn't one in Chicago. There are concert halls in the Windy City, but none of them look like this from what I could see.

Anyway, Kara is there to meet Phil Decker, a concert musician. A man there tells her that today is Wednesday, and the musicians are off on Wednesday. This strikes Kara as odd as he told her he always rehearses on that day. She fears that maybe he's seeing someone else behind her back. She heads home, lost in thought about this. Unnoticed by her, a figure is watching her thanks to a security camera hidden in the trees. Good thing it isn't fall yet.

"Oh man, this is better than my soap operas!"

At her apartment, she gets a call from Phil who tells her he's still practicing. Kara is tempted to use her powers to spy on him, but she's never done it before, and has no intention of starting now. She needs to clear her head, so she decides to go fly. She decides to just ask the man about it. After all, better to get more facts before making a judgment. She finally notices the craziness in Lake Michigan and goes to check it out.

You'd think at the very least, the local news would have gone bonkers about this. I get it's the DC Universe, but you'd think they'd still talk about this. Supergirl finds the plane trapped earlier in the issue, having finally run out of fuel. 

"Mom was right. I should've been an accountant."

Kara is able to catch the plane. She ends up getting an energy blast to the back for her trouble.

Because of it, she has to toss the plane to O'Hare International Airport, hoping it can glide there. She tries to dissipate the storm clouds over Lake Michigan with some heat vision but gets an explosion to the mug for it. 

It's here the being responsible for this reveals themselves. 

"I...have been...RELEASED!"

Meet Kraken, a...sorcerer? He babbles about magic in the issue, so I can assume he is. He's obviously not an Earthman. He's not from the Milky Way galaxy. He's not even from Universe-One (this is still pre-Crisis). Many years ago, he came to this dimension to prove his might and power to his gods. As part of that, he figured "I know the best way to do this! I'm going to do some conquering!" And as such, he tried to do so. Key word being try. His first attempt to conquer a city in space resulted in him getting repelled. In fact, he got beaten so badly he nearly died. Not exactly his finest hour. 

He obviously lived, although he spent a lot of time recovering. Presumably in some kind of space traction. His desire for revenge helped keep him going through this. He would return to the city that originally repelled and whupped him...only to find it floating in space and utterly lifeless. It turns out that this was Argo City, Kara's original home. Kraken took this...well.


He could not redeem himself with the Argosians now all gone. Somehow, he learned of Kara's survival and living on Earth. That's really what he's all about. He wants revenge on Kara simply because she's from Argo City. 

Kara dives into the water and knocks Kraken into it. That was a mistake.

His power is greater under water. He claims his magical powers are invincible in the sea, demonstrating by firing water at her. Thing is, Kara may be no more immune to the effects of magic than anyone else but fighting foes who pack magic is nothing new to her at this point. She disperses the waterspout with a whirlpool. She grabs Kraken's wrists, but he's also strong enough to send her flying.

Kraken blasts at her with hard water bubbles, Kara counters with super-breath. He then hits her with some presumably magical lightning.

Kraken could never quite understand how "tag" works.

Kara notes that if it was really a magical blast, it could have easily taken her head off. Kraken follows Kara out of the water and creates a magic fist to crush the Kryptonian heroine. She's able to use her X-Ray vision on Kraken and realizes something. She then hits him with her heat vision. Kraken suddenly goes weaker. He topples to the ground, his watery creations collapsing...but Supergirl has him.

"You owe a lot of people a lot of apologies, fishface."

Supergirl's X-Ray vision allowed her to discover that Kraken wasn't really a magician. He was just using advanced technology that seemed like magic. She not only used her heat vision to dry him out and weaken him (presumably she assumed Kraken was like Aquaman at the time, that keeping moist helped maintain his strength), she used it to fry his devices, making him unable to use his "magic". If Kraken's idea of heaven is taking down Supergirl, then he's going to be stuck in "hell" for a very long time. Somewhere, the Anti-Monitor is laughing, and he does not know why...

I did enjoy this issue. Kraken is shown to be a powerhouse, worthy of being a threat to the Girl of Steel. We also get a little bit of mystery regarding Kara's potential main squeeze and the mysterious being watching her. So, there was something to think over. We don't get any hints that the watcher here is aware that Kara is Supergirl, but that doesn't mean they aren't aware of it. And since Supergirl has no shortage of enemies (considering her own adventures and her being Superman's cousin), it's not surprising that there's someone in the background plotting against her.  

Kraken is your basic "out to conquer and get revenge" villain. He's not really special, but I think if he did ever get more appearances and development, he could have grown into an interesting character. But still, kudos to the creators for trying to give Supergirl her own villains to fight. Also, I think he looks really cool, and his "magic" being advanced technology was a twist that would make Arthur C. Clarke proud. So, yeah. He was a bit basic, but he had potential.

I felt the bit with Hogwilder was unnecessary. I got the impression he was being set up to be a bigger player in things, perhaps becoming Kara's own Lex Luthor. But he gets one appearance and that's it. We don't see him try to enact the plan he seemingly has for embezzlement. 

Dick Giordano's art here hasn't quite reached the form it has later with The Flash, although I wonder if that was because of Ben Oda's inking here. It does the job just fine. 

If you want to read this story for yourself, I recommend tracking down the 2017 trade paperback The Daring Adventures of Supergirl Vol. 2. Thanks for reading this blog entry! If you liked it, show it off! Take care of yourselves and each other! If you like what I write and want to give my blog some additional support, please make a donation to my Ko-Fi! See you next time!

Wednesday, December 10, 2025

Supergirl Trailer, My Thoughts

The dynamic New DC Cinematic Universe marches on! After her appearance in 2025's Superman, Milly Alcock is flying high as the Maid of Might in her second live-action adventure since 1984. Directed by Craig Gillespie and written by Ana Nogueira, it tells the tale of the titular Girl of Steel celebrating her birthday...which leads her to a search for brutal revenge. The film will also star David Krumholtz, Jason Momoa, and Emily Beecham, and James Gunn and Peter Safran are producers. Let’s look at the trailer! 

Say what you will about Kara, but she has good taste in tunes. "Call Me" by Blondie is a classic.

I imagine that's the most effort Kara has put into paper-training Krypto.

If you don't get the reference, this film is clearly drawing from the 2021 miniseries Woman of Tomorrow, written by Tom King and with art by Brazilian artist Bilquis Evely. I've heard it was good, but I've never been interested in reading it, as I have no clue if it's canon or not. 

Yeah, you see, it can be implied that Krypton's destruction was not only as instantaneous as one originally believed, but that unlike Clark, Kara does remember its destruction. It does explain why she is so jaded and has the "party girl" persona.

I've heard some people say this is just ripping off Guardians of the Galaxy. They are idiots. James Gunn is not making this movie, and the only commonalities these films have is they are set in space and they have aliens. That is literally it.

You better hope you're under a yellow sun when you talk trash, Kara.


LOBO! 

I expect much violence and brutality towards bastiches.

I love that Superman seems to be famous throughout the galaxy in this universe. I can imagine that must affect some folks' view of Kara. Her wearing his symbol, acting the way she does. I can believe that there are some folks who think that she is an embarrassment and disgrace to him and his emblem. Just goes to show how judgmental some folks can be.

"He sees the good in everyone, and I see the truth." I think this will be from the beginning, when Kara is still cynical and emotionally wounded from her traumas. Over the course of the film, she'll start the healing process. It's the classic arc. I don't think Kara will truly become a "goody-two-shoes" at the end, but we'll see her start to overcome her traumas and become a stronger better person for it. 

This film looks like it's going to be an enjoyable time. I can't wait to see the Maid of Might return to the big screen. I think this film will do a great job exploring Kara and make us root for her on this epic adventure. Especially since it has that True Grit vibe. Thanks for reading this blog entry! If you liked it, show it off! Take care of yourselves and each other! See you next time!

Saturday, February 3, 2024

Supergirl #2 (December 1982)

Back in August 2017...Wow, 2017. That was seven years ago. How time flies. Anyway, back then, I took a look at the first issue of Supergirl's short-lived 1980s series. I remember finding it...alright. Not the best thing I ever read, but it was far from the worst comic I ever read. It did do what I felt a first issue should do, introduce the new status quo, build up a supporting cast, gave her a villain of her own to fight, etc. So I thought, let's look at the next issue of the comic, shall we? This is Supergirl #2!

The cover is a Rich Buckler and Dick Giordano piece. It's a pretty cool cover, even if it's a well-worn idea, the hero facing off against the villain. It works. What gets my attention is the box on the bottom, promising a story focusing on Lois Lane. The box implies that she is going to team up with...Humphrey Bogart. Yeah, silver screen legend Humphrey Bogart. Sure, why not? DC has done comic books based on Bob Hope as well as the comedy team of Dean Martin and Jerry Lewis, why not Humphrey Bogart? Sure, man had been dead for nearly thirty years at that point, but I doubt that'll stop DC.

"Crisis over Chicago!"
Writer: Paul Kupperberg
Penciler: Carmine Infantino
Inker: Bob Oksner
Colorist: Tom Ziuko
Letterer: Ben Oda
Editor: Julius Schwartz
Executive Editor: Joe Orlando

The story begins from the events of the previous issue: With our heroine getting attacked by Gayle, aka Psi.

Suddenly, Supergirl has a refreshing pink lemonade flavor!

Gayle needs more power to take down the Girl of Steel! 

She traps the Girl of Steel in a psionic energy field and uses her powers to tear up the city below. You know Gayle, you could make some legit money in the demolition business with those talents of yours.

Inside Psi's mind, Gayle and Pendergast discuss Supergirl's power. While her body is no more immune to psionic attack than anyone else's, her mind and will appear to be just as strong as her muscles. Gayle has trouble getting through it, but Pendergast demands she do so. Pendergast wants Chicago to be wrecked, as it will help stop the "Decay". Psi demands Supergirl surrender, but the alien wonder not only refuses, she breaks free. 

🎵 I can siiiiiiiiiiiing! 🎵

I can only imagine the headaches Psi is having from the backlash. 

She wants to know what the heck Psi's deal is. She tries to get the psychic woman to see that slaughtering the city isn't going to help anything. Gayle is well aware of that, but Pendergast blasts her with their powers, screaming she is an agent of...the "Decay". The two continue to fight, Supergirl noting how Psi seems to just switch back and forth between the docile Gayle and her seemingly more aggressive persona, like they are two separate people fighting over control over the same body. Psi does her best Magneto impression. 

"Your Magneto cosplay SUCKS!" 

Not bad, but she needs a helmet, and to pile on the ham. Magneto loves the metaphorical ham. Mmm...ham...

Where was I? Oh, yeah. Pendergast is clearly speaking through Gayle, ranting about how the "decay" is "polluting" mankind, and how humanity needs to be cleansed. Supergirl is understandably not impressed. 

Supergirl beats around Gayle some more, all while giving a speech calling out Gayle's hypocrisy. Gayle ends up tormented, torn between Supergirl's words and Pendergast's screaming. The whole thing causes her to seemingly vanish.

"MY FACE! MY BEAUTIFUL BEAUTIFUL MONEYMAKING FACE!"

Supergirl is left understandably confused by the whole thing. I don't blame her.

However, the Girl of Steel is grateful it's over. Fighting Psi was surprisingly tiring for her, and she wants to get some rest. As such, she heads back to her apartment, while back in her Linda Danvers identity, of course.

She notices her door is unlocked. Which is odd. Either she forgot to lock the door, or there's a burglar in there. Well, if there is a burglar, they picked a bad apartment to rob. After all, it is Supergirl's. And empty. Luckily, when Kara opens the door, she gets a surprise.

"...how'd you people get in here?"

Hey, it's her friends! This is a nice surprise!

It turned out that Kara's furniture had arrived while she was in her work clothes tussling with Psi. As such, her neighbors took it upon themselves to help get everything moved in for Kara. It's here we're introduced to a couple more of Supergirl's potential supporting cast: Cheryl DeLarye, Joan Raymond's roommate, and Cheryl's main squeeze, Daryll Simmons. John Ostrander (the character, not the comic creator), flirts with Linda a bit, but she decides she'd rather help the neighbors out with moving her stuff in. We learn a little bit more about Cheryl, mainly that she's 33, and she's also a student at Linda's school. 

This is actually not as unrealistic as some may think. When I was in college, I had classmates that were quite a bit older than I was then. It's never too late to learn something new. In Cheryl's case, she had been...engaged for the last 15 years, but now she's free of it, she wants to get an education. Makes you wonder what she meant by 'engaged'. I mean, it can be an innocent thing. People can put education aside for other things, like work. But this is a superhero universe, so it could mean anything...

After the neighbors finish helping move her stuff in and leave, Linda flops down on her bed for some hard-earned rest. Even a superheroine needs her beauty sleep, after all.

Elsewhere, Gayle is being berated by Pendergast. He sees Gayle as a failure, seemingly wavering in their dedication to stopping the "Decay". Gayle states that she wants to stop it, but Supergirl did have a point. Their way won't work. But Pendergast won't hear of it. He continues berating Gayle, and the psychic young woman has had enough. She tries to use her powers to shut Pendergast up, but she ends up somehow accidentally unleashing...the Decay.

🎵 My name is mud... 🎵

Well, that's going to ruin the carpets. 

I think this comic is perfectly fine. It's hardly the worst comic I ever read, but it's not something I would consider a "must read" comic, either. I did like the twist of "the Decay" being an actual monster, although I admit, I am left a bit confused as to its origins. Maybe the next issue will clarify things. I will give kudos to the creative team for trying to give Supergirl a villain of her own to fight. I did like the scene of Kara interacting with her neighbors. It's a nice homey little moment, allowing readers to build bonds with these characters. I did get some amusement from ol' Johnny O getting turned down for a date. Carmine Infantino turns in some respectable art.

If you want to read this story for yourself, I recommend tracking down the 2016 trade paperback The Daring New Adventures of Supergirl Vol. 1. Thanks for reading this blog entry! If you liked it, show it off! Take care of yourselves, and each other! Stay safe, stay healthy, stay home, wash your hands often, wear a mask, and get your vaccine/booster! See you next time!