Saturday, April 21, 2018

Deadpool 2 Final Trailer, My Thoughts

Deadpool 2 is coming! Considering the success of the first solo movie starring the Merc with the Mouth, it was a no brainer they'd do a sequel. Does the trailer bring the hype? Let's find out! Also, I do want to warn you. This trailer does have some NSFW language, so keep that in mind before you play this. Thank you.


We got a truck. Even better, we got a convoy! Cue up the C.W. McCall!

So, Deadpool is going to rescue a kid in trouble, huh? Well, this version of Deadpool does see himself as...kind of a superhero, so he would rescue a kid, as that is something superheroes do.

Yeah, we should watch out for Cable. He does not seem like a nice neighborly dude.

"Pump the hate breaks, Thanos!" HAHAHAHAHAHAHA.

Evidently, Cable's after the kid too, huh? Considering time travel is part of the character's story in the comics, I'm guessing the kid is significant to the timeline.

I do like Negasonic's new hairdo. I can imagine how it came about:
Colossus: New hairstyle, Ellie?
Negasonic: Yeah. I saw this old video of this dude named Elvis Presley. He's pretty cool. He freaked people out by shaking his hips!
Colossus: The 50s were a more...paranoid time, Ellie.

I wonder who her new friend is. I don't think she's from the comics.

Bedlam. That's a deep 90s cut right there. I wonder if he'll display his ability to create electromagnetic pulses from the comics. And him being played by Terry Crews makes it better.

Oh GOD, Shatterstar! HAHAHAHAHA! You know Deadpool will be poking fun of the craziness surrounding him. He looks better here than he did in the 90s.

Wow. Cable must be packing some heat if he's able to send Colossus flying like that.

That DC universe joke got me laughing so hard.

Oh God, Cable got Wade's crotch to the face. Truly a fate worse than death.

Heh heh, One-Eyed Willie. Because Josh Brolin, who plays Cable in this movie, was in Goonies.

Heh heh, Peter's going to be the break-out character. All the poor man wanted was a job...

Well, this trailer got me hyped. I loved the first Deadpool, and I think this one is going to be pretty good, too.

Wednesday, April 18, 2018

Wild Guns Reloaded Switch Launch Trailer, My Thoughts

Wild Guns. Originally released for the Super Nintendo in 1994, this shooting gallery game from Natsume is considered one of the Super Nintendo library's greatest hidden gems. Set in the Wild West with some aspects of steampunk and science-fiction, the game follows the adventures of the venegeance-seeker Annie, who teams up with the bounty hunter Clint to take down the bad men who killed Annie's family. Basically, your standard Western revenge story...with robots.

In 2016, the game was given a remaster: Wild Guns Reloaded. An enhanced remake of the game, it added new levels and two new characters: Doris, a grenade-throwing cyborg and Bullet, a dog with a mech/drone. This version was released originally as an exclusive for the PlayStation 4. The madness of Wild Guns would not stay restrained to one console, though. In 2017, Reloaded hit the PC, Natsume's first PC release. And now in 2018, it's come to the Switch. And here's the launch trailer!



I love the remix of the Boss theme. It never fails to make me bang my head. I also do like that they kept the original 16-bit graphic style. No need to make it 2.5D here with a more "realistic" palette, folks. It knows it's from the 90s, and it is not ashamed. It has no reason to be.

This trailer really isn't much, just gameplay footage. But it is glorious gameplay footage.

When this game was first announced, I remember being saddened this game was seemingly PS4-exclusive. I wondered why it was this way, considering the original Wild Guns was on a Nintendo console. But now, that's no longer a problem. I am so happy it's able to come to the Switch. Having two new exclusive game modes is a very nice bonus, too! I can't wait to play this on the go!

Tuesday, April 17, 2018

Crisis on Infinite Earths #4 (July 1985)

The Crisis on Infinite Earths rages on! The anti-matter wave has been consuming more Earths left and right! It's eaten more Earths than a starving man at a buffet! We've seen heroes fight to save the universe, and we've also seen the first real casualties. And it's only going to get worse from here.

Previously on Crisis on Infinite Earths: The Monitor did some testing on Alex Luthor, Jr. The New Teen Titans and Outsiders fought to save Earth-1's New York City from the anti-matter wave. Geo-Force and Dr. Polaris protected a tower in WWII Markovia alongside DC's wartime characters, and we saw the death of the Losers. Members of the Harbinger Group met DC's Western heroes in 1879, and Nighthawk got consumed by the anti-matter wall. The Legion of Super-Heroes valiantly fought to save 31st century Metropolis from the anti-matter wave, and they got their first casualty in Kid Psycho. The Monitor found himself facing a murderous Harbinger.

So, with that out of the way, let's take a look at Crisis on Infinite Earths #4!


The cover is pretty cool. You got the Monitor lying on what looks like a platform of some kind, his chest smoking from a blast wound, Pariah just standing there like, "The fudge just happened?!" And then there's Harbinger floating above them, her hands glowing. The cover promises "The Death of the Monitor!" Based on that cover...he seems pretty dead.

"And Thus Shall the World Die!"
Writer: Marv Wolfman
Penciler: George Perez
Inker: Mike DeCarlo
Colorist: Anthony Tollin
Letterer: John Constanza
Editors: Marv Wolfman, Len Wein, Robert Greenberger

The story begins with Kara Zor-El, aka Supergirl, flying over Gotham. At least, I think it's Gotham. She is there to meet Barbara Gordon, aka Batgirl. The narration notes that the universe itself has seemingly gone mad. The weather is exhibiting crazy patterns, the stars are no longer in their proper places. And the anti-matter wall is slowly eating the city.


Batgirl is looking out at the wall with her Bat-Binoculars, and remarks that the city seems so empty. Everyone is huddled in their homes, waiting for the end. Batgirl thinks the end is here, and she has given up. She's willing to let the wall consume her like it has so many before. Supergirl is not willing to give up so easily. The Maid of Might believes there is a way to stop this. Batgirl admits that she is scared out of her wits. Not hard to see why. Unlike her Kryptonian compatriot, Barbara Gordon does not have powers and abilities beyond the powers of mortal men. She's just a really smart woman with martial arts skills and some gadgets. How can she fight something like this?

Supergirl assures her that she's not alone in being scared. Everyone is scared. It's believed Flash is dead. Other heroes and some villains have vanished. Supergirl herself is scared, but she can't let that stop her from trying to help people now, when they are more needed than ever.

Barbara isn't convinced. It's easy for Supergirl to say that because she has actual powers. Again, Barbara is just a smart woman with martial arts skills and some gadgets. Supergirl tries to tell her that there are lots of people trying to help like she is. And like Barbara, they have no superpowers. Police officers, firefighters, soldiers, EMTs, they're all trying to help people, and none of them have the power of a Kryptonian under a yellow sun. The Girl of Steel then spots a plane careening towards the anti-matter wall, and goes to stop it.

Batgirl watches Supergirl in action, and notes that despite Supergirl's own fears, she still is risking her own life to help others, and it makes her feel guilty. It doesn't help that the pilot of the plane is hinting that he was trying to commit suicide as he felt the world was ending and there was no hope, and Supergirl tells him that was nonsense.

In Steve Dayton's manor, the member of the Doom Patrol is getting good and soused while talking to an old friend. His friend tries to assure him that they will not die, and neither will the Earth. Dayton notes that it's rather unusual for his friend to have such...naiveté. And it's not an unfair assumption, considering that friend is (making one of his earliest appearances) one John Constantine, the Hellblazer.


He didn't quite adopt his iconic trenchcoat look yet at this point, I think. But yeah, that's an early appearance by the anti-heroic trickster sorcerer. He takes a drag of his cigarette (Silk Cut, no doubt), and thinks about Swamp Thing.

The anti-matter wall is slowly sweeping over Earth-1, and it's almost finished consuming its way through Earth-6. Pariah finds himself there, wailing that he has to witness another Earth die. This Earth unusually lacks any of the standard DC heroes (The wall never got to reach Marvel's end of the Omniverse), but it is ruled by a family of powerful superheroes. One of them, Lord Volt, spots Pariah and demands to know why he is here...and why he is attacking their world. Pariah tries to explain that he's got nothing to do with this, but Lord Volt doesn't believe him. The electric monarch tries to grab Pariah's shoulder, but...


Evidently, Pariah's body has a built-in defense system. It's stopped by Lady Quark, who uses a blast of nuclear energy to seemingly vaporize Pariah. It doesn't work, as Pariah cannot die. He pleads for them to listen, saying he wants to help stop this...if he can. Another member of the family, Princess Liana, uses her powers over nature to attack Pariah. So, Volt has electrokinesis, and Quark has nuclear-based powers, but Liana got...nature-based powers. However, the anti-matter wall consumes the vines she has created...and Liana herself.


Enraged and grief-stricken, Lord Volt and Lady Quark blast at the wall, but it's no good. The anti-matter advances, consuming Lord Volt. Pariah feels himself being drawn away, but he can still save someone. He grabs Lady Quark as he fades. Quark pleads with him to let her die with her family, but Pariah refuses and apologizes. But if he can save just one life, he feels it will ease his eternal damnation. I have a bit of a theory about Lady Quark, but I'm saving it for later. Trust me.

Back in the Monitor's satellite, the Monitor observes the enemy is coming closer to being unstoppable. If he consumes Earth-1, then there is no hope. Thus, the Monitor arranges for his one last weapon to rise. A beam of energy towards the Earth. On Earth-1's Japan, a group of scientists are observing the anti-matter wall, noting there's no way to avoid it. One admits he is terrified. Another figure walks in, calling the scientist a coward. The woman has no time for fear, there's science to be done. One of the scientists, an elder man, tries to convince the woman that in this situation, fear is understandable, and her being so cold is not going to help. Dr. Kimiyo Hoshi...doesn't take this well.


The elder man is her father, and she basically calls him a weakling. The furious scientist tells everyone to go home, saying if she will die today, she will not die amongst cowards. Yeah, Kimiyo is not exactly showing herself to be one of the best people to work with, huh? I'm guessing she got it from her mother. The scientist observes some of the phenomenon from her telescope. She then spots a light coming from the star Vega (thanks to the events of Omega Men #26 (May 1985)). The light fills up the telescope's viewfinder, and Kimiyo realizes to her horror...it's coming to her. The light engulfs the screaming scientist, destroying the room. When the light fades, the room is wrecked...and Kimiyo Hoshi is gone. Her father realizes that something took her.

Harbinger observes the Monitor, and notes that the enemy is making her hate him...and she must kill him. The young Alexander Luthor watches this, and notes that well...the Monitor knew this would happen. Yeah, he knows what happened to Lyla, and he knows she will kill him. Luthor also knows that the Monitor's death will only help him. He thinks "Do what you must", making me wonder that maybe Luthor's heel turn in Infinite Crisis makes a bit more sense than one thinks. Yeah.

In the enemy's lair, he notices the Red Tornado flying around on a screen. The enemy then makes the android appear in his lair. The Justice Leaguer demands to know why he is there, and if he is the cause of the madness all over the world. The enemy confirms it, and it's not just on the Tornado's earth.

In Earth-2's medieval era, Firestorm and Killer Frost head towards the Monitor's tower. Killer Frost is still under the Psycho Pirate's love spell, which the Nuclear Man is finding rather tiresome. The immortal villain Vandal Savage observes them and is curious as to who they are and what they're doing here. He vows to get some answers. The two modern Earth-1 metahumans have more company:


The Shining Knight, aka Sir Justin! Knight of the Round Table, mighty defender of Camelot! Riding against evil on his winged horse Victory. The Knight assumes that Firestorm and Killer Frost are evil sorcerers. A group of Shadow Demons emerge from the tower, and the Knight thinks they're the evil spells. Vandal Savage is shocked by this, and think that he needs to figure out what in the name of the Presence is going on here if he's going to have any shot at conquering the world. The two metahumans battler the Shadow Demons, noting that they...are not that tough. Thankfully, the Shining Knight gets the hint and helps out with kicking some Shadow Demon buttocks. The three heroes more Shadow Demons, and something is happening. Every era, every site of a tower, the Demons are merging, combining into some new dark beings.

In modern day Earth-1 New York City, another tower appears. Starfire and Halo head out to destroy it, but the tower has a guardian of its own.


It's Kimiyo Hoshi, clad in a costume similar to the supervillain Doctor Light. Hoshi screams at them to not attack the tower. There's one problem. Neither Starfire nor Halo know Japanese, and Kimiyo doesn't speak English. Halo not being able to understand any Japanese is kind of funny considering that at the time, she and fellow Outsider Katana had a whole mother-daughter thing going, and Katana was Japanese. You'd think she'd have picked up a bit of Japanese from her. As for the status of that with the New 52 and Rebirth, it's both canon and non-canon at the same time because that is how DC continuity currently works.

Anyway, the new Doctor Light expresses that she's protecting this tower in the classic superhero way: Blasting the two heroines with a beam of light. Superman and Katana get the other heroes to stop as they understand Japanese. Superman asks Doctor Light what is going on. She explains, in her classic warm way, that hundreds of alternate worlds have been destroyed, and she can help save them. Superman understands, and he asks what he needs to do...even if it costs him his life.

On Paradise Island, the home of the Amazons, Diana has a bit of a problem. Evidently, she and her mother have some problems going on between them, and the Amazons are...reluctant to help with this big crisis. Evidently, Athena, one of their patron goddesses, has told them that Olympus has problems of its own, and can't help them. I get the Amazons are having a bit of a crisis of their own thanks to their Gods having problems, but...there is a giant wall of anti-matter consuming the universe. It's NOT GOING TO LEAVE YOU GUYS ALONE. PICK UP YOUR SWORDS, SHIELDS, AND SPEARS, AND GO HELP OUT.

We then switch scenes again to the Monitor's satellite, where the Monitor feels himself growing weaker. He laments that things aren't ready yet, but he mustn't give up. Pariah finds himself on board the Monitor's satellite. Where did Lady Quark go? When he was last seen, he had grabbed Lady Quark and vanished. Did he drop her off somewhere? The Monitor greets Pariah, and explains that he's the reason why Pariah has his abilities. Pariah takes it well.


He calls out the Monitor for watching the heroes fight to protect their worlds and seemingly not doing anything to help. The Monitor explains that those towers (Pariah saw one in Atlantis) are him doing something about the problem, but he needs the heroes to protect them so they can do their job. Earths 1 and 2 are next on the enemy's Earth hit list. Pariah exclaims that they'll die anyway. He demands to know why he cursed him, why he made Pariah be forced to watch an uncountable amount of Earths get consumed, witnessing uncountable amounts of deaths. The Monitor is doing what he can, but it's not much due to his getting weaker.

The Monitor makes an unusual request of Pariah: To not harm Harbinger. Pariah is rather confused by this, as he has no idea who he is talking about. She introduces herself.


Under the control of the Monitor's enemy, Harbinger blasts the being she has loved like a father, Harbinger herself screaming for the Monitor to stop her. She then...falls. I have no idea. And neither does Pariah. He asks the Monitor what is going on...but, he's dead. And he hears he's just witnessed the end. He spots something, and it makes him shed tears. The story ends with that looks like the anti-matter wave consuming both Earths 1 and 2, leaving nothing but darkness in its wake.



This issue was...enjoyable for what it was. It does not advance things much, but we do get a big moment at the end, and we learn a bit more about how Pariah became the being he was. There is something that does bother me, though. The last issue ended with the Monitor facing a corrupted Harbinger, but in this issue...he first appears in his satellite seemingly calmly waiting for Pariah. Did he manage to escape her off-panel? I also liked the birth of the new Dr. Light paralleling the death of the Monitor. Shame Kimiyo Hoshi is such a jerk. George Perez's art is awesome as always.

Next time, we stick around in the DC Universe, as the Man of Steel battles one of the great foes of the World's Mightiest Mortal...

Monday, April 16, 2018

Text Play: Pokemon Mega Adventure #6

Welcome back to the Akiba Region! Please enjoy my sixth entry in my journey through Pokémon Mega Adventure!


I have been preparing, making some adjustments to my team to take on Trung in his Gym. But first, my egg I got at the Pokémon Fan Club's...clubhouse, for lack of a better term, hatched!


It was a Togepi. Yeah, figures it would be something like that. Cute little guy, though. Maybe I can do something with it in the future. I am excited to take on the second Gym. This is the team I plan to bring in.


To battle a Water specialist, bring Grass and Electric Pokémon. Man, it's nice to have the Shinx line in a team again. Underrated Pokémon if you ask me. Since I got Rowlet as part of a Mystery Gift, I figured I could bring him along, too. As for Betty the Butterfree, well...Butterfree is a surprising powerhouse of a Pokémon. I wonder what it's going to take to get Sparky to evolve into a Pikachu.

According to the game, I have played ten hours so far. That is rather surprising. In ten hours, I caught a ton of Pokémon and beat a Gym. I'm not sure if that is slow or quick for me, I'm afraid.

I headed to the Koriyama City gym to fight Trung, as well as any other trainers there, but there was a bit of a problem. It's behind a big tree. One that I have to use Cut, a technique from a Hidden Machine, to go in there.

Okay, I have to go on a bit of a rant for a bit, so please bear with me. I hate Hidden Machines. I really hate Hidden Machines. You see, some of them are moves that are required to beat Pokémon games because they allow the player to move around on the map. Cut, Fly and Surf, for example. The problem with this is...these moves cannot be deleted. A Pokémon can only learn four moves at once, and these moves cannot be deleted by the normal method, mainly leveling up to a point a Pokémon can learn another move naturally. It forces you to permanently waste one of those precious move spots.

It annoys me because there is a better solution: Make special items instead. For example, instead of Cut, give a player a machete or axe. In the Pokémon universe, ten-year-olds are allowed to run around unsupervised and try to catch and train monsters that can do all sorts of crazy things, I think they can be trusted with axes. Instead of Rock Smash, a grappling hook and climbing rope. Dive, scuba gear. Flash, a flashlight. See what I mean? Man, am I glad that Sun and Moon ditched them. So anyway, I taught my new Treecko the move, and used Cut to get to the Gym.



I fought the two trainers inside. The one on the left had a Poliwag, and the one on the right had a Remoraid. Rowlet and Pichu easily dealt with them. I'm hoping this team I built can take on Trung. I stepped on the circle behind my player avatar in the picture, and I warped into another area.

I encountered another trainer, armed with a Shellder. Treebi the Grovyle took him down with one Absorb easily. It also quickly took down his Buizel. He did not take it very well, ha ha. Said he hoped I got kicked out of the Gym. Yeah yeah, whatever. Jerk. After going into another Warp Zone, I found myself in this room.


I have to admit, I like the design of this room. It feels like I'm standing next to a cruise ship. I expect that if I saw into those portholes, I'd see a big dining area with nice music playing. Hey, check out the Pokéball! There was a switch on it, so I figured I'd better press it. And I ended up in Trung's battlefield.



And now, for the man himself.


Look at him. Pretty good cosplay there. I think the image of him was a hand-drawn picture, then scanned and converted into an image file. He started out with Poliwag, I brought out Treebi. Absorb hit the tadpole hard, but Treebi got confused thanks to Poliwag's Water Pulse. Despite that, another Absorb took it down, and Treebi went up to level 17. Treebi had the opportunity to learn Pursuit, but I decided against it. Pursuit is not really a great move in my opinion because you have to predict when an opponent will switch out their battling Pokémon. A bit too unpredictable for me.

Trung then sent out a Totodile...which makes sense. He seems fond of that Pokémon line. I switched out to Biollantus the Ivysaur. Totodile was at level 17, so I decided to hit it with a combo of Leech Seed and Poison Powder. I nearly had it beat, but Trung used a Super Potion. However, it didn't cure the Poison Powder or Leech Seed. So, I was able to beat it and win the second badge: The Aqua Badge. It looks like a blue waterdrop.


This badge allows a Trainer to use Flash outside of battle. Also got TM96 (Water Pulse). It's a cool move. Hard-hitting water attack, with an additional benefit of possibly causing the opponent to suffer from confusion. Awesome. Wait...the Aqua Badge, it looks just like Cascade Badge from the original Pokémon games.



Yeah, look at that. And the previous Badge I got was called the Boulder Badge, but it looks just like Red and Blue's Marsh Badge. The first Badge one could win in the original Red and Blue was called the Boulder Badge, too. Yeah, I really think this fangame started out as a fan remake of Red and Blue. Makes a lot of sense, considering these two Badges I got.

Next time, I think we'll start exploring Route 6! Join me then!

Pokémon Obtained:
- Togepi (Hatched from egg)
- Ivysaur (evolved from Bulbasaur)
- Grovyle (evolved from Treecko)

Sunday, April 15, 2018

Double Cross Announcement Trailer, My Thoughts

If there is one thing that Nintendo is known for, it's platformers. Heck, Nintendo helped save the video game industry with a platformer. So, it's rather appropriate that this little indie game I found coming to the Switch is a platformer. Say hello to Double Cross, the latest game from the team behind Runbow!



RIFT has to stand for something. And based on what I see here, they are essentially like SHIELD for the Multiverse. And I wonder why this game is called Double Cross?

I take it Zahra Sinclair is our player character. I like her, she looks adorable.

I wonder if she got that Grapple Beam from Samus Aran. Brings back memories of Metroid Prime.

I do like the art style of the game. So bright and colorful. Music isn't half-bad either.

I take it these other characters will help you investigate things and power Zahra up in some way. Heh heh, Sam Squatch. Get it?

And we have our villains. Neat. I'm guessing they'll be out to conquer the Multiverse, that sort of thing.

This game looks like it will be a bit of fun. I'll give the demo a try once one comes out.

Friday, April 13, 2018

Happy Friday the 13th!

As the header says, I hope everyone had a great Friday the 13th today! I hope you all managed to stay away from this guy.


He's got this weird thing for hacking people up with machetes. I don't know. This guy's got some real problems. He just can't go to therapy for his mommy issues like a normal person...

Wednesday, April 11, 2018

Mega Man X Legacy Collection 1 & 2 Trailer, My Thoughts

When it comes to Mega Man, the original series is not the only one that's getting collected for the Switch. The Mega Man X series is coming to the Switch, too. This series, focusing on the adventures of the robot called X in the far future of the Mega Man universe, was a very popular little spin-off, spawning 11  games from 1994 to 2001 (In the US). And some of them are coming to the Switch! Let's take a look!


That Mega Man X title screen music is so catchy. I still play it in my head every so often. Yeah, I've only played the first Mega Man X. I remember getting frustrated over the difficulty.

The first collection has Mega Man X 1-4. I do like the music playing in this part. Is it from the first stage of Mega Man X? Before the stage select screen.

And the second is collecting 5-8. I wonder why it's not including Command Mission and the two Xtreme games. They're part of the series as well. And I heard X7 is not very good.

I don't really see the point of the hi-res filter mode.

I do like the Gallery and Music Player features, though. Those are neat.

We get a film focusing on Sigma's origins, huh? That's neat. And OLD COMMERCIALS, too?! AWESOME! I love that idea! I want to see those old commercials and trailers!

I also think we'll get a look at all the various official merch of the X series. Action figures, t-shirts and the like. I would not be surprised if there was quite a bit of it.

X-Challenge, huh? A new mode is always a nice addition. I do like that you can fight two Mavericks (The X series' Robot Master bosses) at once. I can imagine some of them would help make it easier.



If you ever played the first Mega Man X game and fought this guy, you'll get what I mean. If you do not get the joke, Spark Mandrill here was regarded as a rather easy boss to beat if you got the proper weapon to beat him (Shotgun Ice from Chill Penguin).

Well, I think this is pretty neat. I've never really played the X series, but I think it looks like it will be a great primer for those who want to get into it. It's not really complete, but it does have most of the games. I'll give it a looksee myself, if only so I can play Mega Man X on the go. I'll give the others a try, though.